Dolphin Ring with SubD
With this tutorial you will learn how to design a ring using Organic Modeling, and even render it, everything using 2Shapes for Rhino. By following the steps of this guide, you will create a cute ring ressembling two dolphins jumping the tides.
SubD Ring Curve Transform Render and Animation Gumball
1 Your 2Shapes account
Make sure to be logged in your 2Shapes account, if you are not logged in, a grey icon should appear on the top-right corner. To log in, click on the Login icon. You can create your free account at app.2shapes.com
2 SubD Tab
Click on the SubD tab, where you will find all the SubD tools. Click on Display Mode to start working on low poly mesh.
3 Start with a Box
Click on the Box icon and type 0 on the Command Console. Next, add some height and width to this box.
4 Face Selection
Under the SubD, click on the Faces icon. This allows you to select polygonal faces. Select and delete the faces within the X Axis.
5 Always Record History
Enable this option by right-clicking on Record History under the Command Console
Select the box, and under the Transform tab, select Mirror, then type 0 and apply an X Axis mirror.
Next, select the box that you just duplicated, and on the Command Console type Lock and press Enter
8 Reference Image
Now, optionally, under the Surface tab, click on the Add a picture plane icon. This allows you to add a reference image.
9 Edges Selection
Under the SubD tab, click on the Edges icon. This allows you to select polygonal edges. Select the edges of this mesh and delete them
10 Start Dolphin Block Out
Click on the Faces icon, select the lower right face of the upper side of your cube and using the gumball, scale it down.
Under the SubD tab, click on the Vertex icon.
12 Insert Edges
Under the SubD tab, click on the Insert Edges icon.
13 Block Out 2
Adapt your current model to the design you see on the image above using the Vertex, Edge, and Faces commands.
You can extrude vertices, edges, and faces. First, select the faces from the backside, and under the SubD tab, click on the Extrude icon. Extrude the faces until you cover all the extent of your dolphin reference.
15 Insert more Edges
Through Insert Edges command, add more edges to this extrusion.
16 Block Out 3
With the selection tools, adapt the shape until you have something like this.
17 Eyes and Insert Tool
Select the face where you will place the eyes, under the SubD tab, click on the Extrude Sub Menu and then on the Insert icon
18 Eyes Extrude
Select the Face that you just inserted, and under the SubD tab, click on the Extrude icon.
19 Eyes Adjustments
With the Vertex Selection mode adjust the vertex to its correct position to make the eyes straight.
20 Display Mode
Click on the Display Mode icon to see how your model looks like and click on the same icon to continue designing.
21 Dolphin Lateral Fin
Now, select a face where you want to put the Fin, and by clicking on the Extrude icon extend the face to form its lateral fin.
22 Dolphin Dorsal Fin
Select a face where you want to put the Fin, and by clicking on the Extrude icon extend its dorsal fin,
23 Delete Collateral Faces
With the previous step you made 2 extrusions, so click on the Faces icon, select the face you want to remove, and delete it.
24 Block Out 4
With Insert and the Selection modes, you should be able to get a shape like this.
On the Command Console type Unlock and press Enter
Under the SubD tab, click on the Merge expansion icon, next click on the Stitch icon. We must select First all the X Axis edges from the Right Part, and then do the same with the left part. Next type 0 on the Command Console and press Enter.
27 Remove Creases
Select the object and click on Remove Crease
28 Move the dolphin
Select the dolphin and move it aside using the Gumball
29 Ring By Curve
Under the Shanks tab, click on the Curve icon. Now click on the Pencil icon to edit this element.
30 Setting Ring By Curve
We will use British F 3/4 finger size. Click on the Save icon
31 Extrude Curve
With your Ring Curve selected, click on the Extrude icon located under the Surface tab,
32 Extrude measurements
On the Command Console type 5 and press Enter.
Under the Surface tab, click on the Advanced icon and then the Smash icon. Select the Extruded Surface and press Enter until you get the planar surface
34 Adjust Dolphin on the surface
Place the dolphin mesh on the planar surface using the Gumball.
35 Extrude Back
Select the edges from the back of the mesh and under the SubD tab, click on the Extrude icon. Now place this extrusion on the middle of the Surface
Add division to this mesh with the Insert Edges tool until you get a mesh like the image above.
With Face selection mode active, select these faces and under the Transform tab, click on the Bend icon.
38 Bend 2
Select the lower part first, and with the key Pressed click on the extreme of the surface. Next, add some curvature to this mesh.
39 Rotate Duplicate
Select the mesh and under the Transform tab, click on the Rotate icon. Select the back part of the mesh, and add 180º duplication with copy enabled.
Under the SubD tab, click on the Merge expansion icon, next click on the Stitch icon. First, we must select all the left mesh back edges, press Enter, and next do the same with the right part, press Enter and next type 0 on the Command Console and press Enter. Now we have an unique object.
41 Remove Creases
Select the object and click on Remove Crease
42 Flow Along Surface
Select the Dolphin mesh, and under the Transform tab, click on the Flow along Surfaces icon.
43 Flow Along Surface 2
Now you must select the Surface below the mesh.
44 Flow Along Surface 3
And finally, click on the Ring Extrusion Surface. Repeat this process if you come across any issue.
45 Rotate Ring
You can rotate the ring, by the surface or its mesh. If you do it to the mesh you will lose the Parametric History. So we recommend to rotate the Surface instead. So, click on the surface and add 180º rotation.
46 Rendering Setup 1
Select the Surface, and on the Command Console type Invert and press Enter.
47 Rendering Setup 2
Now on the Command Console type Hide and press Enter.
48 Render and Animation
Under the File tab, click on the Render and Animation icon to open this module.
49 Render and Animation
Now drag and drop the materials on the model, in this tutorial we will use 18k White Gold.
50 Raytraced view
Once your design has a material assigned to it, you should switch from the Shaded mode to Raytraced through the Corner Toolbar. So you can check out how this scene will be rendered.
51 Previewing and Render
You will see a preview of the final output, and as more time you let 2Shapes calculate, the more detailed it will be. When you be done, just click on Render to export a High Quality image.